Wait, don't
run away, really, it's okay. No, I don't come from the future.
The future isn't a place. I know I look exactly like you, but
there's a reason—well, hell, it's because my stupid bosses
thought it would make things simpler, if we showed you something
straight-up impossible right up front, it would save time trying
to convince you I'm telling the truth. But it turns out seeing
an identical twin, right down to the blemishes and
nose-piercings, just freaks people out. We won't try that again
next time. If there is a next time.
Sit down on
that park bench. Don't give me that, you don't need to get back
to class, you were planning to cut class all afternoon and hang
out smoking in the park. Don't you want to hear what I have to
say?
So it's
pretty complicated. Like, ten semesters of intensive lecturing
just to give you the background, and we don't have that kind of
time. I've only got about ten minutes to talk to you. Nine
minutes, now. I wish I could lay everything out, because I know
when I was your age there was nothing I hated more than some
bullshit declaration from on high, being told to do something a
certain way just because. But the best I can do is try to give
you some guidance, tilt the probabilities a little closer toward
you doing the right thing if and when the time comes. And the
people in charge, who know more about these things than I do,
they did a bunch of tests and they say the best way for me to do
this is to tell you a story. I'm not supposed to call it a
parable, but I'm not going to mess around with you, here, you're
a smart kid: it's a parable.
A parable is
like a story about some little thing that's supposed to teach
you something about a big thing. Yeah, like the good Samaritan,
that's a great example. And you know you should take me
seriously, right, because I just appeared out of nowhere by
those bushes and I look just like you, right down to the pimple
on your forehead and the weird hair? Good.
No, it's not
a parable about God, it's got monsters and heroes and swords and
shit, because we know you like that stuff, you play that fantasy
computer game all the time.
Look, don't
interrupt me, I've got this thing memorized, it's like a spiel,
so just let me go. Okay:
Once upon
the time there was a great city that had many names, but most of
the people in this story just called it The City. Nobody had
ever seen the whole of The City, because you could start walking
from one end to the other and die of old age before you explored
every basement and tower. Inside some of the oldest buildings,
space and time didn't work the way they did elsewhere, and you
could get lost forever just walking down a dusty hallway. The
City filled a valley, surrounded on all sides by mountains, and
the mountains were inhabited by monsters that had lots of names,
but most people called them the Halfway People. They looked like
ordinary people, most of the time, except when they attacked
you, and then they sort of grew extra arms and legs and wings
and claws and sometimes even tentacles, and that's when you
realized they always had those teeth and spines and
stuff, you just hadn't been looking at them the right way
before.
All the best
craftspeople and artisans and engineers and magicians and
thieves lived in the The City, because it had all the best
schools and restaurants and great dusty warehouses full of
ancient stuff, magic and technology and cursed things and
treasure. The City did most of its trading with the rest of the
world by airship, and the citizens didn't go out into the
mountains much. They had good high walls and guards who were
especially good at recognizing the Halfway People, and since
those were pretty much the only kind of people who ever tried to
enter The City on foot anyway, the Halfway People were kept out
almost completely.
There were a
bunch of heroes who lived in The City, swordsmen and fighting
monks and necromancers and this one woman with green skin who
could shoot fire from her eyes and fly, but only for short
distances. They'd all done lots of adventuring and pillaging and
mercenary work, and they mostly hung out together and drank and
told stories. This one bar they liked was called The Frozen One,
because there was a giant block of magical ice right in the
middle of the room—the bar had been built around it, because the
owner realized having a giant block of magically unmelting ice
meant he could keep his beer really cold for free. There was a
guy frozen inside the ice, and even though the ice was kind of
foggy, you could still make him out—he was about seven feet
tall, big broad shoulders, face all scarred, marked with tattoos
all over his body, draped with magical amulets, holding a huge
axe with a blade shaped like a crescent moon. Nobody knew his
name, just that he'd been some big-shot hero hundreds of years
before, when The City was just a village, and that he got frozen
in ice for some reason. People used to speculate about why the
guy was frozen, but then one day the Mayor turned up holding
some old scroll with a prophecy that said the guy was The Chosen
One, and would remain frozen until The City was threatened, at
which point the ice would melt and he would emerge, axe
swinging, to kill the enemy. He would succeed when all the other
heroes had fallen, been butchered and eaten, et cetera. The
Mayor said the prophecy was certified genuine by the magical
scholars, and he was pretty happy, because he was able to cut
down the number of guards on the walls. Why worry so much about
invasions when a legendary nameless hero was ready to kick
invader ass?
But then a
war started in a neighboring kingdom, and refugees started
streaming in from that other country, way more refugees than the
Halfway People could kill and eat in their mountain passes. Soon
there were hundreds of refugees banging on the gates to The
City, begging to be let in. But the guards didn't want to let
them in, because they were afraid Halfway People were hiding
among the refugees, pretending to be ordinary humans so they
could get inside and kill and eat the fat, prosperous city folk.
So the guards asked the city council if they should let the
people in, and the council started polling citizens, and the
citizens were kind of divided on the issue, so the mayor asked
his advisors, and meanwhile days and days passed. Eventually the
refugees became numerous enough that they just knocked down the
gates and came pouring in by the hundreds, filling the streets,
breaking windows, knocking over apple carts, what a mess.
The guards
tried to get the gates back up, but by then it was too late—the
refugees were hiding everywhere, deep in the deserted parts of
The City. And in a couple of days it became apparent that lots
of Halfway People had slipped in, too, because they were
attacking citizens, even in the well-lit districts, approaching
with smiles that turned into bites. In a few days, everything
was chaos. The airships had been set on fire, so all
communication with the outside was cut off, and burning wreckage
littered the ground. The guards were overwhelmed, attacked by
teams of Halfway People working in tandem. And then the Halfway
People started stealing the guards' uniforms . . . well, things
got pretty bad. The Mayor stayed holed-up in his mansion,
issuing proclamations and trying to direct the guards, trying to
keep the populace calm, but it was a losing battle.
And all this
time, the heroes stayed barricaded in the bar, watching through
the slits in boarded-up windows, waiting for the hero in the
block of ice to wake up and save The City. For a while they told
themselves the guards must be winning, or that things weren't as
bad as they seemed, because if they were, the hero would have
burst from the ice to rescue The City. Every once in a while
they thought about going out to help people fight, but they
weren't sure what to do, exactly, and then there was the
prophecy, nailed up on the wall in a place of honor, describing
how all the heroes except the chosen, frozen one would be
slaughtered and eaten if they tried to fight the invaders. They
tried to chip away the ice with their daggers and hatchets, to
speed up the process, and the green woman shot fire from her
eyes at the ice to try to melt it, but none of that worked.
Then one day
a man came in through a concealed side entrance none of the
heroes had even known about. They recognized him instantly: long
dirty gray hair, grimy clothes made of animal skins and strange
leathers, and those incongruously clean magical boots. This was
the legendary, infamous Howlaa, the walker over worlds. He
stared at the heroes, and the heroes stared at him, and Howlaa
shouted, "What are you idiots doing in here? I thought all The
City's heroes were dead!"
They looked
at each other, and coughed, and mumbled, and finally the green
woman said, "We've just been waiting for this guy in the block
of ice to wake up and go fight. We were going to help him, once
he did."
Howlaa
scowled, and beckoned, and the heroes gathered around him,
because the chance to hear Howlaa speak was a rare one. "You
stupid bastards," he began. "Let me tell you a story. I was once
walking through the many worlds of the sky, and I came to a
great city—not so great as this one, but more impressive in some
ways—called New York. There was a woman there, named Kitty
something, and one night she came home very late and started
toward her apartment. Before she reached her front door, she was
attacked by a man, who stabbed her. The man went away and left
her bleeding, but after a while he came back, and followed the
trail of blood she'd left as she crawled away. Once he found her
again, he did unspeakable things to her, and stabbed her to
death. This woman Kitty had neighbors, and some of them heard
her calling for help, and some others saw her get stabbed, but
none of them called the city guards, and none of them came to
her aid. For a long time, people thought this was proof of how
horrible and jaded and uncaring the people of that city were,
but the truth is more complicated. Some scholars performed
experiments later, where they tricked people into thinking
another person was in danger. They discovered that, when people
are alone, they usually rush to help a person in distress. But
when people are in groups, they don't rush—instead, they seem to
expect that someone else will do the rescuing, or the calling
for help. That's what Kitty's neighbors did—they waited for
someone else to do the hard work, as if there were some Chosen
One waiting to swoop in and save the day. I've got a hard truth
for you, sucklings—there is no Chosen One. There's just you, and
the things you choose to do."
And the
heroes sputtered, and protested, and pointed to the prophecy,
and said, "Look, it's there, it's been certified, the frozen one
is the chosen one."
So Howlaa
took down the scroll, and turned it this way and that, and
squinted at it, and snorted, and said, "No he's not, he's just
some dead idiot who got frozen. This isn't an ancient prophecy.
It's written on the back of a restaurant take-out menu." And he
showed them the scroll, and now they could all see it, and
couldn't imagine how they'd ever been fooled—except they knew it
was some trick of the Halfway People, who were skilled at such
illusions.
"The mayor
must be told!" the green woman shouted, and the heroes set out,
with Howlaa in the lead, toward the mayor's mansion. The streets
were filled with Halfway People, who didn't bother to disguise
themselves anymore. Many of the heroes died on the trip,
including Howlaa, which was a shock, because in spite of
themselves, they'd believed he was somehow truly the chosen one.
Eventually the green woman and a couple of others made their way
to the mansion, and inside. The Mayor was there, but to their
horror they saw he was actually a Halfway Person too. He'd come
into The City secretly years before, pretending to be human all
that time, finally rising to a position of power, just waiting
for his chance to let his fellow monsters in. The heroes hid in
an adjoining room and listened to the Mayor talk to his
councilors, and discovered that he'd created the false prophecy,
and that he was ordering the few remaining human guards into
ambushes. The heroes despaired, but finally the green woman
rallied them—they might die, but at the very least they could
kill the Mayor, and hope that without his guidance the Halfway
People would lose their grip on The City. And so they steeled
themselves, and went into the office, and did battle.
No, that's
it. That's the whole story.
No, for the
last time, I'm not from the future, I'm not you. I'm from
. . . someplace else. Sort of a kingdom next door. And there's
some bad stuff happening there, way more complicated than heroes
and Halfway People, but there might be some . . . refugees, you
could say. Things might spill over here, to this world. And if
they do, and if you're in the right place at the right time—you
might be, but we're not sure, it's not like you've got a
destiny, you're just some guy—we hope you'll try to do
the right thing. Don't stand there. Don't wait around. Don't
look at your buddies and wait to see what they'll do. There's no
such thing as fate, but all kinds of tremendous shit seems to
keep happening anyway.
I can't tell
you exactly what you'll have to do, because I don't know what's
going to happen. None of us do. So we're coming over, talking to
as many of you as possible in the few moments we have. It's
like, if you teach a kid to play chess, he doesn't just learn
how to play chess, he learns how to think a certain way, how to
look ahead, think of things in combination, and that's what
we're trying to do, we're trying to show you.
Damn. Time's
up. Here I go. Just remember—